Rahmatullah, Lintang Sufiana (2023) Pengaruh Intensitas Bermain Game Online Mobile Legend terhadap Prokrastinasi Akademik Mahasiswa Tingkat Akhir. Undergraduate thesis, Fakultas Psikologi Universitas Merdeka Malang.
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Abstract
The initial assessment carried out by the researcher showed that the rise of online games attracted students' enthusiasm to play them with different intensities, especially final year students. One of the most widely played online games is the mobile legend online game. Playing mobile legend online games can make final year students procrastinate doing their final assignments, which can also be called academic procrastination. The purpose of this study was to determine the effect of the intensity of playing mobile legend online games on academic procrastination of final year students. This research is a quantitative research using a simple linear regression research method. The research instrument used was the intensity scale of playing online games and the academic procrastination scale with a significance value of 0.000 < 0.05. The subjects in this study were 100 active final semester students in Malang City using a purposive sampling method. The results showed that there was a significant influence between the intensity of playing online games on academic procrastination (R square = 0.621). So that the influence of the intensity of playing Legend mobile online games on academic procrastination in final year students in Malang City is 62.1%.
| Item Type: | Thesis (Undergraduate) |
|---|---|
| Additional Information: | Lintang Sufiana Rahmatullah NIM : 19090000033 |
| Uncontrolled Keywords: | Intensity of Playing Online Games, Mobile Legends, Academic Procrastination, Final Year Students |
| Subjects: | B Philosophy. Psychology. Religion > BF Psychology |
| Divisions: | Fakultas Psikologi > S1 Psikologi |
| Depositing User: | Gendhis Dwi Aprilia |
| Date Deposited: | 30 Jan 2026 03:32 |
| Last Modified: | 30 Jan 2026 03:32 |
| URI: | https://eprints.unmer.ac.id/id/eprint/5896 |
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