Search for collections on University of Merdeka Malang Repository

Pengaruh Game Online Terhadap Prestasi Dan Perilaku Sosial Mahasiswa Fakultas Teknologi Informasi Universitas Merdeka Malang

Downloads

Downloads per month over past year

Djata, Emiliana Lollyta (2023) Pengaruh Game Online Terhadap Prestasi Dan Perilaku Sosial Mahasiswa Fakultas Teknologi Informasi Universitas Merdeka Malang. Undergraduate thesis, Fakultas Teknologi Informasi Universitas Merdeka Malang.

[thumbnail of HALAMAN AWAL.pdf]
Preview
Text
HALAMAN AWAL.pdf

Download (711kB) | Preview
[thumbnail of BAB I.pdf]
Preview
Text
BAB I.pdf

Download (299kB) | Preview
[thumbnail of BAB II.pdf] Text
BAB II.pdf
Restricted to Repository staff only

Download (361kB)
[thumbnail of BAB III.pdf] Text
BAB III.pdf
Restricted to Repository staff only

Download (478kB)
[thumbnail of BAB IV.pdf] Text
BAB IV.pdf
Restricted to Repository staff only

Download (455kB)
[thumbnail of BAB V.pdf] Text
BAB V.pdf
Restricted to Repository staff only

Download (187kB)
[thumbnail of DAFTAR PUSTAKA.pdf]
Preview
Text
DAFTAR PUSTAKA.pdf

Download (295kB) | Preview
[thumbnail of HASIL CEK PLAGIASI.pdf]
Preview
Text
HASIL CEK PLAGIASI.pdf

Download (57kB) | Preview

Abstract

This study aims to determine whether there is an effect of online games onachievement and social behavior of students of the Faculty of Information Technology,Merdeka University, Malang. This type of research is quantitative research, with threevariables, namely online games as independent variables, achievement and socialbehavior as dependent variables. Respondents to this study were active students of theinformation technology faculty class of 2019. The data collection technique was bydistributing questionnaires and documentation which was processed using the SPSS 22application.The results of the study obtained a simple linear regression equation, namely theeffect of online games on student achievement with sig. 0.000 <0.05 which means thatonline games have an effect on student achievement and based on the test results of thecoefficient of determination of the effect of online games on learning achievement is r =0.527, and R square is 0.278 which means the magnitude of the influence of online gameson student achievement is 27.8 %. While the effect of online games on students' socialbehavior is sig. 0.000 > 0.05 which means that online games have an effect on students'social behavior and based on the results of the determination coefficient r = 0.598 and Rsquare of 0.357 which means that the influence of online games on students' social behavioris 35.7%.

Item Type: Thesis (Undergraduate)
Additional Information: Emiliana Lollyta Djata NIM: 19083000202
Uncontrolled Keywords: Online games, achievement and social behavior of students
Subjects: Q Science > QA Mathematics > QA75 Electronic computers. Computer science
Divisions: Fakultas Teknologi Informasi > S1 Sistem Informasi
Depositing User: nata Natassa Auditasi
Date Deposited: 26 Jun 2025 07:18
Last Modified: 26 Jun 2025 07:18
URI: https://eprints.unmer.ac.id/id/eprint/5404

Actions (login required)

View Item View Item